Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal
BGG rating
7.5

Expansion for Warhammer Quest: Shadows Over Hammerhal

Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal

2017

Rules assistance for Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60–120 min

Rules assistant for Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal is an expansion for Warhammer Quest: Shadows Over Hammerhal released in 2017 for 2–5 players and 60–120 minutes per game. Its main mechanics are Dice Rolling, Grid Movement, and Role Playing.

Similar games

About the game

A mini-expansion that comprises a story-arc spanning three additional dungeons set in the city of Hammerhal. Includes new Treasure cards, Skill cards, and an Achievement card. Also includes new options for adventurers visiting the city between delves (with an updated options summary card), rules for hiring mercenaries, and two new Hero Cards. Initial dungeon, rules, and cards, featured in the December 2017 issue of White Dwarf.

Questions and answers

Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.