
- BGG rating
- 6.9
Warhammer Underworlds: Direchasm – Arena Mortis
- 3–6 players
- 30–60 min
- 2021

2020
Rules assistance for Warhammer Underworlds: Direchasm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Direchasm is a board game released in 2020 for 2 players, 30–60 minutes per game, and ages 12 and up. It was designed by David Sanders and its main mechanics are Die Icon Resolution, Hexagon Grid, and Card Play Conflict Resolution.
DESCRIPTION In the shadow of a living mountain, two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in mind, now they simply fight for survival and glory within Direchasm. Enter the ultimate competitive miniatures game with the Warhammer Underworlds: DIrechasm core set. Inside, you'll find everything you need to start gaming in the depths of the part of Beastgrave known as Direchasm, with dice, models, cards and more. This set contains: – The complete rules for Warhammer Underworlds, clearer, sharper and tighter than ever before, featuring thrilling new game mechanics like Primacy, as well as containing lore and art that further explores Beastgrave itself. – The complete Myari's Purifiers warband – a company of Lumineth aelves seeking to quell the monstrous heart of Beastgrave. Build your warband with the four push fit plastic models, cast in coloured plastic to ensure they stand out even when unpainted, plus fighter cards and a number of warband-specific cards that let you unleash their noble strategies in battle. – The complete Dread Pageant warband – a group of depraved Hedonites of Slaanesh tormenting the living mountain. Build your warband with the four push fit plastic models, cast in coloured plastic, and build your decks with fighter cards and a number of warband-specific cards that let you harness their power of excess in battle. – 2 double-sided game boards that can be used to assemble your battlefield. – Warhammer Underworlds tokens, including objectives, wound markers, glory points and many, many more. – 32 universal cards – gambits, objectives and upgrades that can be used by any warband, perfect for deck-building with Myari's Purifiers and The Dread Pageant or bringing your favourite warband into Warhammer Underworlds: Direchasm – 11 Dice – 5 Attack dice, 3 Defence dice and 3 Magic dice, enough for the most devastating blows, desperate defences and cataclysmic spells! Whether you're a new player looking to start your journey, or a veteran gamer looking to update your game for Season 4, this set is a must-have. -description from publisher's website
Warhammer Underworlds: Direchasm supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Underworlds: Direchasm is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Direchasm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Direchasm has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Underworlds: Direchasm belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Die Icon Resolution, Hexagon Grid, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Underworlds: Direchasm are: David Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Underworlds: Direchasm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.