
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

Expansion for Warhammer Underworlds: Direchasm
2021
Rules assistance for Warhammer Underworlds: Direchasm – Khagra's Ravagers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Direchasm – Khagra's Ravagers is an expansion for Warhammer Underworlds: Direchasm released in 2021 for 2–6 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Card Play Conflict Resolution.
Khagra the Usurper and her band of Slaves to Darkness see Direchasm as the site of the culmination of their personal path to glory; a final proving ground where they will earn the attention of the Dark Gods. They mean to turn the mountain to the service of Chaos by desecrating its every chamber through dark sorcery and brutal sacrifice. It was Khagra’s sister Zarshia who led the warband into Beastgrave, but they soon became trapped in a gnashing chamber. Khagra wedged her shield between the cavern floor and the encroaching ceiling before carving a way out of the rocky gullet, and since then, the brutal warriors Cragan and Razek have turned to Khagra for direction. Zarshia has not abandoned her own ambitions, however, and is poised to overturn her upstart sibling when the opportunity arises. Claim the living mountain in the name of the Dark Gods with Khagra's Ravagers. They're tough, strong, and wield sorcerous power, giving you multiple ways to desecrate Direchasm. Speaking of which, their new Desecration mechanic can prevent opposing warbands from claiming objectives. This set also includes a number of Universal cards that can be used by any warband in Warhammer Underworlds and you can even add Khagra's Ravagers to your Slaves to Darkness force in Warhammer Age of Sigmar. This set contains: - 4x push fit Khagra's Ravagers miniatures – no glue required to assemble - 4x fighter cards, representing each warrior in your games – Khagra the Usurper, Zarshia Bittersoul, Razek Godblessed, and Dour Cragan - A further 62 playable cards (only available in this set) to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Direchasm, including: - 12x Khagra's Ravagers Objective cards - 10x Khagra's Ravagers Upgrade cards - 10x Khagra's Ravagers Ploy cards - 10x Universal Objective cards, usable by any warband - 10x Universal Upgrade cards, usable by any warband - 8x Universal Gambit cards, usable by any warband - 2x Universal Gambit Spell cards, usable by any warband with a wizard - 1x Desecration Tokens rules card
Warhammer Underworlds: Direchasm – Khagra's Ravagers supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Underworlds: Direchasm – Khagra's Ravagers is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Direchasm – Khagra's Ravagers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Direchasm – Khagra's Ravagers has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Underworlds: Direchasm – Khagra's Ravagers belongs to these categories: Fantasy, Fighting, and Expansion for Base-game. Its main mechanics are Dice Rolling and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Underworlds: Direchasm – Khagra's Ravagers as an expansion for Warhammer Underworlds: Direchasm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Underworlds: Direchasm to use it. Check that your edition of Warhammer Underworlds: Direchasm is compatible, as some expansions were revised between editions.