
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

Expansion for Warhammer Underworlds: Direchasm
2021
Rules assistance for Warhammer Underworlds: Direchasm – The Crimson Court
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Direchasm – The Crimson Court is an expansion for Warhammer Underworlds: Direchasm released in 2021 for 2–4 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid.
Prince Duvalle leads the coterie of Soulblight Gravelords known as the Crimson Court, a band of merciless hunters united by their cruel abilities. They found their way into Direchasm through a splint of the spreading Katophrane Curse, intent upon taking full advantage of the rich variety of prey promised by the living mountain's depths. Claim the mountain in a riot of bloody violence with the Crimson Court. These Soulblight Gravelords introduce a new mechanic called Bloodlust, which you must control if you are to emerge victorious. This set also features a range of universal cards for any warband in Warhammer Underworlds. This set contains: 4x push-fit Crimson Court miniatures – no glue required to assemble 4x fighter cards, representing each warrior in your games – Prince Duvalle, Gorath the Enforcer, Vellas von Faine, and Ennias Curse-born A further 62 playable cards (only available in this set) to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Direchasm, including: 12x Crimson Court objective cards 10x Crimson Court upgrade cards 10x Crimson Court ploy cards 10x universal objective cards, usable by any warband 10x universal upgrade cards, usable by any warband 8x universal gambit cards, usable by any warband 2x universal gambit spell cards, usable by any wizard —description from the publisher
Warhammer Underworlds: Direchasm – The Crimson Court supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Underworlds: Direchasm – The Crimson Court is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Direchasm – The Crimson Court for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Direchasm – The Crimson Court has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Underworlds: Direchasm – The Crimson Court belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Underworlds: Direchasm – The Crimson Court as an expansion for Warhammer Underworlds: Direchasm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Underworlds: Direchasm to use it. Check that your edition of Warhammer Underworlds: Direchasm is compatible, as some expansions were revised between editions.