
- BGG rank
- BGG #1,317
- BGG rating
- 7.6
Warhammer Underworlds: Shadespire
- 2 players
- 30 min
- Complexity 2.6/5
- 2017

Expansion for Warhammer Underworlds: Nethermaze
2022
Rules assistance for Warhammer Underworlds: Nethermaze – Hexbane's Hunters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Nethermaze – Hexbane's Hunters is an expansion for Warhammer Underworlds: Nethermaze released in 2022 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by David Sanders and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Haskel Hexbane and his band of mirthless followers are as ruthless as they are determined. They are members of the Order of Azyr, a Sigmarite organisation dedicated to the rooting out and purging of evil across the Mortal Realms. This clandestine sect has sent Hexbane and his hunters deep within the Nethermaze to bring the burning light of Azyr to the very heart of that foul and unnatural place, that they might scour it in the cleansing fires of justice and Order. Hexbane's Hunters are fast, deadly, and unrelenting, with a varied roster of warriors. The key to the warband's strength lies in the Price of Victory ability shared by its human fighters, which allows them to gain free upgrades or crusade swiftly across the battlefield when a friendly hunter is taken out of action. This box includes a complete Rivals deck, plus loads of extra cards allowing you to try out a few tricks, as well as universal cards and Grand Alliance cards to use with your other warbands. This set contains: 6x push-fit Hexbane's Hunters miniatures – no glue required to assemble, cast in solemn grey to stand out even when unpainted. 6x double-sided fighter cards, one for each warrior in the warband – Haskel Hexbane, Brydget Axwold, Aemos Duncarrow, Quiet Pock, Grotbiter, and Ratspike. A further 66 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Nethermaze, including: 12x Hexbane's Hunters objective cards 10x Hexbane's Hunters upgrade cards 10x Hexbane's Hunters gambit cards (includes 1x Domain card) 6x Universal objective cards, usable by any warband 7x Universal upgrade cards, usable by any warband (includes 1x Map card) 7x Universal gambit cards, usable by any warband (includes 2x Domain cards) 12x Grand Alliance cards, usable by any warband belonging to the specified Grand Alliance 1x Hexbane's Hunters Warband Background / Rivals Deck Card 1x cover card —description from the publisher
Warhammer Underworlds: Nethermaze – Hexbane's Hunters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Underworlds: Nethermaze – Hexbane's Hunters is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Nethermaze – Hexbane's Hunters for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Nethermaze – Hexbane's Hunters belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Underworlds: Nethermaze – Hexbane's Hunters are: David Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Underworlds: Nethermaze – Hexbane's Hunters as an expansion for Warhammer Underworlds: Nethermaze. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Underworlds: Nethermaze to use it. Check that your edition of Warhammer Underworlds: Nethermaze is compatible, as some expansions were revised between editions.