Warhammer Underworlds: Shadespire – Leaders
BGG rating
7.2

Expansion for Warhammer Underworlds: Shadespire

Warhammer Underworlds: Shadespire – Leaders

2018

Rules assistance for Warhammer Underworlds: Shadespire – Leaders

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–60 min
  • 12+

Rules assistant for Warhammer Underworlds: Shadespire – Leaders

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Underworlds: Shadespire – Leaders is an expansion for Warhammer Underworlds: Shadespire released in 2018 for 2 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Open Drafting.

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About the game

Introduce a further layer of tactical depth and complexity to your games of Warhammer Underworlds by adding this deck to your card library. It contains 60 new cards – 20 ploy cards, 20 objective cards and 20 upgrade cards – with a focus on the leaders of your warbands. Each card affects the leader in some way, with many restricted to leader-only – this can entirely change the way you play, giving your leader some impressive advantages, and exploiting any weakness in your enemy’s leader you can find! 44 of the cards are universal, usable by any warband, with 16 warband-specific cards – 2 each for Magore’s Fiends, Sepulchral Guard, Ironskull’s Boyz, The Chosen Axes, Spiteclaw’s Swarm, Steelheart’s Champions, The Farstriders and Garrek’s Reavers. —description from the publisher

Publishers

  • Games Workshop Ltd.

Questions and answers

Warhammer Underworlds: Shadespire – Leaders supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.