Warmachine: High Command – Into the Breach
BGG rating
6.7

Expansion for Warmachine: High Command

Warmachine: High Command – Into the Breach

2014

Rules assistance for Warmachine: High Command – Into the Breach

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 8+
  • Complexity 2.5/5

Rules assistant for Warmachine: High Command – Into the Breach

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warmachine: High Command – Into the Breach is an expansion for Warmachine: High Command released in 2014 for 2–4 players and ages 8 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.

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About the game

Bolster your armies with Into the Breach, the second expansion for Warmachine: High Command! Into the Breach contains five copies each of 16 different cards, plus four additional warcaster cards to bring new strategies to your Cygnar, Khador, Protectorate of Menoth, and Cryx decks. Requires Warmachine: High Command core set to play.

Designers

Publishers

  • Privateer Press

Questions and answers

Warmachine: High Command – Into the Breach supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.