
- BGG rank
- BGG #4,196
- BGG rating
- 6.7
Dark Souls: The Card Game
- 1–4 players
- 45–60 min
- Complexity 2.5/5
- 2018

Rules assistance for Warmachine: High Command – Into the Breach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warmachine: High Command – Into the Breach is an expansion for Warmachine: High Command released in 2014 for 2–4 players and ages 8 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.
Bolster your armies with Into the Breach, the second expansion for Warmachine: High Command! Into the Breach contains five copies each of 16 different cards, plus four additional warcaster cards to bring new strategies to your Cygnar, Khador, Protectorate of Menoth, and Cryx decks. Requires Warmachine: High Command core set to play.
Warmachine: High Command – Into the Breach supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Warmachine: High Command – Into the Breach for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmachine: High Command – Into the Breach has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warmachine: High Command – Into the Breach belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmachine: High Command – Into the Breach are: David Carl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmachine: High Command – Into the Breach as an expansion for Warmachine: High Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine: High Command to use it. Check that your edition of Warmachine: High Command is compatible, as some expansions were revised between editions.