Warmachine: High Command – The Big Guns
BGG rating
6.8

Expansion for Warmachine: High Command

Warmachine: High Command – The Big Guns

2013

Rules assistance for Warmachine: High Command – The Big Guns

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 12+
  • Complexity 2.5/5

Rules assistant for Warmachine: High Command – The Big Guns

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warmachine: High Command – The Big Guns is an expansion for Warmachine: High Command released in 2013 for 2–4 players and ages 12 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.

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About the game

Bolster your armies with The Big Guns, the first expansion for Warmachine: High Command! The Big Guns contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Cygnar, Khador, Protectorate of Menoth, and Cryx decks. Requires Warmachine: High Command core set to play.

Designers

Publishers

  • Privateer Press

Questions and answers

Warmachine: High Command – The Big Guns supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.