Warriors of Japan: A Country Aflame 1335-1339
BGG rank
BGG #10,336
BGG rating
7.0

Warriors of Japan: A Country Aflame 1335-1339

2016

Rules assistance for Warriors of Japan: A Country Aflame 1335-1339

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 150 min
  • 10+
  • Complexity 2.2/5

For 1 player

Rules assistant for Warriors of Japan: A Country Aflame 1335-1339

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warriors of Japan: A Country Aflame 1335-1339 is a board game released in 2016 for 1–2 players, 150 minutes per game, and ages 10 and up. It was designed by Makoto Nakajima and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

After the enormous critical and sales success of Warriors of God: The Wars of England & France, 1135-1453, MMP is proud to present the grandfather of Warriors of God, Nakajima’s masterpiece, Warriors of Japan. Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God: The Wars of England & France, 1135-1453. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history. From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor. Players of Warriors of God: The Wars of England & France, 1135-1453 will find much familiar here, however, unlike the enormous time period covered in Warriors of God: The Wars of England & France, 1135-1453, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God: The Wars of England & France, 1135-1453. A random game start generator will keep each game fresh and interesting. Warriors of Japan also brings us home to our wargaming roots. To learn and discover some new period of history that we didn’t know about before in much the same way we discovered history through our wonderful hobby in our youth. Warriors of Japan Components: One 34” by 22” map 140 1” counters 16 page full color rulebook Game Details: Solitaire Rating: Excellent Complexity: Easy Playing Time: 4-10 hours Scenarios: 1 (from MMP website)

Questions and answers

Warriors of Japan: A Country Aflame 1335-1339 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.