
- BGG rank
- BGG #2,675
- BGG rating
- 7.0
Rise and Decline of the Third Reich
- 2–6 players
- 240–720 min
- Complexity 4.3/5
- 1974

1986
Rules assistance for Warsaw Rising: Revolt of the Polish Underground, 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warsaw Rising: Revolt of the Polish Underground, 1944 is a board game released in 1986 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by John Prados and its main mechanics are Hexagon Grid.
This game is a simulation of the Polish resistance in Warsaw during 1944. The game was originally published in Strategy & Tactics magazine (#107). The game includes a 16 page rulebook (covering all aspects of guerrila warfare and resistance combat), 200 counters (representing the units and weapons involved in the conflict) and a 22"X34" map of the City of Warsaw. Two scenarios are provided: Warsaw Rises! (August 1944 - 4 turns) and The German Juggernaut (September, 1944 - 5 turns). Victory is based on capturing or assaulting various buildings in the city, eliminating enemy units, and (for the German player) maintaining a supply line through Warsaw. Points may also be spent during the game for additional reinforcements. The player with the most victory points at the end of the scenario, wins.
Warsaw Rising: Revolt of the Polish Underground, 1944 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warsaw Rising: Revolt of the Polish Underground, 1944 is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warsaw Rising: Revolt of the Polish Underground, 1944 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warsaw Rising: Revolt of the Polish Underground, 1944 has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warsaw Rising: Revolt of the Polish Underground, 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warsaw Rising: Revolt of the Polish Underground, 1944 are: John Prados. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warsaw Rising: Revolt of the Polish Underground, 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.