
- BGG rank
- BGG #8,647
- BGG rating
- 8.0
Moscow '41
- 1–2 players
- 60–120 min
- Complexity 2.9/5
- 2016

2015
Rules assistance for Waterloo 200
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Waterloo 200 is a board game released in 2015 for 1–3 players, 60–120 minutes per game, and ages 14 and up. It was designed by Emanuele Santandrea and its main mechanics are Area Movement, Memory, and Area-Impulse.
The sun rose on the morning of 18th June, 1815. Napoleon Bonaparte breakfasted with his generals at Rossomme on the Brussels's road. The conversation returned to the weather; It had poured rain throughout the night and Drouot, the commander of the Emperor's artillery was worried about the effect on his guns. Napoleon acquiesced to a delay in starting the attack. This was the first of many fateful decisions to be made on that day... Waterloo 200 is a new concept game covering the epic Waterloo Battle fought in Belgium in June 1815. Developed on wooden blocks, over a colorful 86x64 cm mapboard, 400g thick. The over 200 wooden/plastic components have been created by the best Italian artisinal industry and painted "A buratto", a technique usually adopted for painting car parts and accessories. Historical Background On June 18 1815, Napoleon's Armée du Nord and a coalition led by Wellington, clashed over the plains of Waterloo in Belgium for a decisive battle. Waterloo is a game for two or three players, one controls the French Army and the other one/two control the Seventh Coalition. Although based on history, players in command of the two sides can modify the evolution of the battle and of the history in the Europe of XIX centuries. Rules Introduction The rules are easy - 6 pages - players can start playing the game without too many rules to remember and the game is 5 turn long (90-120 minutes) Then the 10 Optional Rules provide more specific and detailed rules for an enhanced realism, such as special Cavalry abilities (Charge, Scouting, Impetus), Artillery Bombardment, Retreat, Combined Attack, Morale... Scale A cm is approximately 70 meters. A turn is 2 'hours' long. A full strength counter represents a Leader or a Brigade (30-50 guns, 1000 Cavalrymen, or 3,000 infantrymen) depending on the unit's type, training, morale and leadership. Fog of War The game must be played with the Fog of War on (wooden blocks are placed on the map in such a way the opponent player can not see them). Language: English, German, French, Spanish and Italian Genre: Tactic Turns: Turn-Based Complexity: Entry Level to Basic, depending on which rules are used Period: Napoleonic Microbadge:
Waterloo 200 supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Waterloo 200 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Waterloo 200 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Waterloo 200 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Waterloo 200 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Area Movement, Memory, and Area-Impulse. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Waterloo 200 are: Emanuele Santandrea. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Waterloo 200 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.