
- BGG rank
- BGG #4,024
- BGG rating
- 7.5
Fading Glory
- 2 players
- 60–90 min
- Complexity 2.6/5
- 2012

2000
Rules assistance for Waterloo 20
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Waterloo 20 is a board game released in 2000 for 1–2 players, 50 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Dice Rolling and Hexagon Grid.
With Napoleon’s escape from exile and return to France, his Grande Armée is once again on the march. Can the Anglo-Allied forces under Wellington and the Prussian army under Blücher stop him? Waterloo 20 is the first in a series of games featuring low unit density on the map (20 pieces or less per side) and medium complexity. Veteran designer Joseph Miranda has reduced the complexity and focused the scope of Napoleonic campaigns with his Napoleonic 20 game system. This system provides for operational level maneuvers and also has random event cards and night game turns to provide some of the “friction of war” that affected both sides greatly during the campaign. Morale plays an important role on both sides as players can ‘spend’ some to force march their pieces, help rally stragglers, or urge their troops on as they advance in battle. Consists of 9 pages of rules (8 for standard rules, one for game-specific rules), 40 die-cut 5/8" counters, an 11" x 17" map and 12 random event cards.
Waterloo 20 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Waterloo 20 is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Waterloo 20 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Waterloo 20 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Waterloo 20 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Waterloo 20 are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Waterloo 20 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.