
- BGG rank
- BGG #10,484
- BGG rating
- 7.0
War Without Mercy
- 2–6 players
- 360 min
- Complexity 3.4/5
- 1998

2007
Rules assistance for Waterloo: The Fate of France
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Waterloo: The Fate of France is a board game released in 2007 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Rob Beyma and its main mechanics are Area Movement and Hexagon Grid.
Waterloo: Fate of France depicts Napoleon's climactic battle against the Allied armies gathered at Waterloo, June 16 through June 19, 1815. This is a beautiful game printed on high quality paper throughout. Contents: • Standard L2 Design Group game box 12" x 15" x 1.5" • 24x36" Heavy board, one piece map • 2 die cut counter sheets, 5/8" counters • 1 deck of tactical cards • 12 battle board maps • 1 CRT (Combat Results Table) • 1 TEC (Terrain Effects Chart) • 1 Blue die, 1 Red die, 1 Green die • Rules Book • Scenario Book Brief description: The area map runs from one area south of Charleroi to Brussels and from one area west of Nivelles to one area east of Wavre. The units are 5/8" counters. Types include infantry, cavalry, artillery, horse artillery, and leaders. Sizes are divisions and brigades with step reduction. There are 12 tactical battle maps. The 6 named maps are: Quatre Bras, Sombreffe, Genappe, Wavre, Waterloo, and Brussels. The 6 generic terrain maps are: Forest, Woods, Town, Road/Wooded, Clear, and River. There are three one battle map scenarios: Quatre Bras (an introductory scenario that can be played in 60-90 minutes), Ligny (2-3 hours), and Mont St. Jean (3-4 hours). The Campaign game runs from the morning of June 16 to the afternoon of June 19. There are three 5 hour day turns and one night turn per calendar day.
Waterloo: The Fate of France supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Waterloo: The Fate of France is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Waterloo: The Fate of France for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Waterloo: The Fate of France has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Waterloo: The Fate of France belongs to these categories: Wargame and Napoleonic. Its main mechanics are Area Movement and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Waterloo: The Fate of France are: Rob Beyma. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Waterloo: The Fate of France as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.