We Come in Peace
BGG rank
BGG #22,448
BGG rating
6.0

We Come in Peace

2016

Rules assistance for We Come in Peace

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 15–25 min
  • 8+
  • Complexity 1.0/5

Rules assistant for We Come in Peace

What would you like to know?

Answers come from the official rulebook, with the page to check.

We Come in Peace is a board game released in 2016 for 2–6 players, 15–25 minutes per game, and ages 8 and up. It was designed by Mike Richie and its main mechanics are Take That, Push Your Luck, and Dice Rolling.

Expansions

Similar games

About the game

Ready your blasters and scramble your missiles in this game of exponential chaos! The Alliance of Six Planets has come to an end. Now you must do what it takes to defend your homeworld from the hordes of flying saucers that darken your skies and lay waste to your cities. We Come in Peace is a fun, fast, strategic game for 2-6 players. Opponents roll invasion dice, sending flying saucers to attack your planet's cities. Use defense dice to fight back! Blasters repel invaders. Use rebuilds to repair and replace your destroyed cities, while missiles allow you to deal out some damage of your own to opponents' planets. Be the alien with the least damage at the end of the game to claim a victory of galactic proportions!

Designers

Publishers

  • Rather Dashing Games

Questions and answers

We Come in Peace supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.