
- BGG rating
- 7.6
We Must Tell the Emperor: Expansion Kit
- 1 player
- 60 min
- Complexity 2.4/5
- 2011

2010
Rules assistance for We Must Tell the Emperor: The Great Pacific War, 1941 to 1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 is a board game released in 2010 for 1 player, 60 minutes per game, and ages 12 and up. It was designed by Steve Carey and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
The Pacific Theater of WWII: 1941 to 1945 States of Siege(TM) #7 We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire. If the war cannot be brought to a successful conclusion early on, then the burgeoning Allied strength will unleash a hailstorm of steel upon the player that will require the utmost test of skill, nerve, and luck in order to survive. As the various headline cards are revealed, you must deal with enemy offensives and constant resource crises. A new addition to the series is the inclusion of a Battle Table where the player has the option try and change the course of history at locations such as The Coral Sea, Midway, Santa Cruz, and Iwo Jima! The Guadalcanal Campaign is probable - but not assured - and China will play a pivotal role in the conduct of the war. Will you have sufficient Oil to fuel your Army-Navy while propaganda boosts your government's Prestige? Launch Kamikazes, endure marauding Allied submarines, and hope that your Island fortifications can stem the Allied tide. Will you be able to subdue the enemy or hold on till the war's brutal end? Play We Must Tell the Emperor and find out! Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Game Length: 60 minutes Scale: Each unit is one Allied Front, and each turn is a variable number of weeks of real time. Game Components: • One 8-page, color Game Rules booklet • One Battle Table play aid • 12 color, die-cut 3/4” mounted game pieces • 11 color, die-cut 5/8” round mounted game pieces • 48 ‘Headline’ cards • One 11” x 17” color game map • Includes detailed Example of Play + Designer’s Notes • Polybag packaging and component storage Japanese edition combines We Must Tell the Emperor and We Must Tell the Emperor expansion kit.
We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 are: Steve Carey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.