
- BGG rank
- BGG #464
- BGG rating
- 7.2
Mysterium
- 2–7 players
- 42 min
- Complexity 1.9/5
- 2015

2006
Rules assistance for Wer War's?
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Wer War's? is a board game released in 2006 for 2 players and 15 minutes per game. Its main mechanics are Pattern Recognition.
Use your skills of deduction to identify the person represented by your opponent. By excluding attributes of outward appearance using yes/no-questions you successively get an idea who the other player must be. Whoever guesses the opponent's name correctly first, wins the game. Includes the rules, two nearly indestructible plastic playing boards with 24 turnable face cards (so you don't have to remember the attributes already excluded), and a deck of 24 person cards. Age: 6+
Wer War's? supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wer War's? is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wer War's? has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wer War's? belongs to these categories: Deduction. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wer War's? as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.