Western Front Ace: The Great War in the Air, 1916-1918
BGG rank
BGG #6,652
BGG rating
8.6

Western Front Ace: The Great War in the Air, 1916-1918

2023

Rules assistance for Western Front Ace: The Great War in the Air, 1916-1918

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 120–180 min
  • 12+
  • Complexity 2.8/5

For 1 player

Rules assistant for Western Front Ace: The Great War in the Air, 1916-1918

What would you like to know?

Answers come from the official rulebook, with the page to check.

Western Front Ace: The Great War in the Air, 1916-1918 is a board game released in 2023 for 1 player, 120–180 minutes per game, and ages 12 and up. It was designed by Gregory M. Smith and Ian B. Cooper and its main mechanics are Variable Player Powers, Area Movement, and Role Playing.

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About the game

Western Front Ace is a solitaire, tactical air war game covering air operations in the Western and Italian fronts during WWI. Players control an aircraft from one of seven different nations represented, with options to upgrade to better aircraft as the war progresses. You will manage individual aircraft, weapons systems, specific crew members, and ammunition over missions representing 3-4 days per turn.

Questions and answers

Western Front Ace: The Great War in the Air, 1916-1918 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.