
- BGG rank
- BGG #3,943
- BGG rating
- 7.2
Who Goes There?
- 3–4 players
- 110 min
- Complexity 2.9/5
- 2018

2021
Rules assistance for Who Goes There? 2nd Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Who Goes There? 2nd Edition is a board game released in 2021 for 3–6 players, 110 minutes per game, and ages 14 and up. It was designed by Jesse Labbe and Anthony Coffey and its main mechanics are Dice Rolling, Role Playing, and Open Drafting.
Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to trust each other completely, but as the temperature drops and mistakes are made, players start doubting everything and everyone around them. You must build, trade, and upgrade to prepare yourself for the Antarctic Terrain, rabid dog attacks, crazed madmen and, most importantly, the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose - keeping you alive and human! During the entire game, you will want to trade with other players and help each other build stronger weapons and better equipment, while also passing food and med kits around. Although, make sure your trust them, since trade is a huge opportunity for The Thing. Staying inside may keep you from freezing to Death, but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is, being away from camp is the number one way to come across The Thing, leaving you vulnerable and exposed to infection. Whether fixing the boiler, repairing the door, or fighting the frigid temperatures outside, you will all need one another to survive. But trust is a hard thing to come by when you must be wary of Who Goes There? —description from the publisher --- Changes in Second Edition: A new Frostbite mechanic to help mitigate early player elimination. Everyone now has access to keys in the storage deck or specialty decks that can help bypass a locked camp door. Some of the duplicate events got revamped or replaced with new scenarios. (there's even a new event class, Dubbed “Caution Events,” that occur at the end of the round.) Added a buildable host test to the storage deck.
Who Goes There? 2nd Edition supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Who Goes There? 2nd Edition is 110 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Who Goes There? 2nd Edition for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Who Goes There? 2nd Edition has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Who Goes There? 2nd Edition belongs to these categories: Horror, Science Fiction, and Novel-based. Its main mechanics are Dice Rolling, Role Playing, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Who Goes There? 2nd Edition are: Jesse Labbe and Anthony Coffey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Who Goes There? 2nd Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.