
- BGG rank
- BGG #5,125
- BGG rating
- 7.4
KINGs: TRICKTAKERs
- 2–5 players
- 30–40 min
- Complexity 2.7/5
- 2023

Rules assistance for Wicked & Wise: Reflections
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wicked & Wise: Reflections is an expansion for Wicked & Wise released in 2025 for 2–6 players, 45–75 minutes per game, and ages 8 and up. It was designed by Carla Kopp and its main mechanics are Team-Based Game, Trick-taking, and Multi-Use Cards.
Wicked & Wise: Reflections is an expansion that adds in a new type of Basic card to the Wicked & Wise game. The new cards can count for two, three, or four suits adding in new strategies to the game. They can allow you to sneak a suit into your opponent’s winnings that they didn’t plan on and can get you to your goals faster, but might mean that it’s not as easy to play your Gem cards. There are two new goals and 6 new treasures. The treasures focus on manipulating the cards you win or lose in tricks. Will your goals be easier or more difficult to reach? That all depends on the teamwork between dragons and mice! -description from publisher
Wicked & Wise: Reflections supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wicked & Wise: Reflections is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wicked & Wise: Reflections for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wicked & Wise: Reflections belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Team-Based Game, Trick-taking, and Multi-Use Cards. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wicked & Wise: Reflections are: Carla Kopp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wicked & Wise: Reflections as an expansion for Wicked & Wise. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wicked & Wise to use it. Check that your edition of Wicked & Wise is compatible, as some expansions were revised between editions.