
- BGG rank
- BGG #48
- BGG rating
- 8.0
Heat: Pedal to the Metal
- 1–6 players
- 30–60 min
- Complexity 2.2/5
- 2022

1989
Rules assistance for Wicketz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Wicketz is a board game released in 1989 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by A. W. Compton and Richard Pullen.
Wicketz is a Cricket sim using a quarter-board for the wicket, model batsmen, fielders, bowlers and umpires, a spinner for the deliveries and 246 cards for the strokes. The fielding player sets the field, the board showing concentric circles around the wicket divided into segments, selects Pace or Spin for the over and spins the delivery, eg. Good Length, Long Hop, Bouncer/Googly. Upon seeing the field and the delivery, the batting player declares a stroke, eg Cut, Cover Drive, Pull, Hook, Leg Glance. There are 12 strokes and an avoiding action if a bouncer is bowled. A card is drawn and the result determined. Initially, the delivery may defeat the batsman, so if a Cut was played, the card might read Bowled if Yorker, whereas a Straight Drive gets an LBW if Good Length. If the bowler wasn't out, the next column shows the segment the ball was struck to. If there is no fielder there, the runs are scored from the card, 0 to 4 with a very rare 6. But if there is a fielder present no runs are scored, and if the card is also marked catch, a catch is possible. This is determined by another spinner, but the higher order get 3 and 2 lives, the tail are out first time. Normal cricket rules apply and the game has advanced rules for bowling & fielding variants. Sumo has the original publisher as A W Compton producing a limited 200 edition. The set I have is by RDA Marketing and Luding reckons the designer is Richard Pullen. Although my rules set refers to a card dispenser and a window display, the game doesn't have them. I can't figure out the relevance of selecting Pace or Spin whatsoever, so I suspect the earlier edition had more to it. Solid sim of limited appeal (geddit!).
Wicketz supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wicketz is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wicketz for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wicketz has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wicketz belongs to these categories: Sports. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Wicketz and want something comparable for your next game night.
The credited designers of Wicketz are: A. W. Compton and Richard Pullen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wicketz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.