
- BGG rating
- 9.0
Wild West Exodus: Unfinished Business – The Watchers Faction Bundle
- 2–4 players
- 60 min
- 2016

2013
Rules assistance for Wild West Exodus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wild West Exodus is a board game released in 2013 for 2–4 players. Its main mechanics are Variable Player Powers and Dice Rolling.
Wild West Exodus is a tactical skirmish game set in an alternate Wild West timeline - branching off from real-life history after the American Civil War in the 1880s. It is played with 35mm miniatures and uses a system that relies on rolling 10-sided dice to determine results. Players adopt a faction (such as Union, outlaws, and native Americans) and build their forces with a pool of points dependent on the scenario played. A mechanic of the game allows players to use Influence tokens (generated by their forces) to re-roll dice. The game's objectives are dependent on the scenario played and can include killing off all your opponents' forces or having the largest force (in terms of cost) at the end of 6 turns.
Wild West Exodus supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Wild West Exodus has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wild West Exodus belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wild West Exodus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.