
- BGG rank
- BGG #29,947
- BGG rating
- 4.7
Planet Earth DVD Game
- 2–6 players
- 30 min
- Complexity 1.3/5
- 2007

2006
Rules assistance for Wildcraft!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wildcraft! is a board game released in 2006 for 1–4 players, 45–60 minutes per game, and ages 4 and up. It was designed by Kimberly Gallagher and John Gallagher and its main mechanics are Roll / Spin and Move and Cooperative Game.
Players work together to climb the mountain, harvesting 26 edible and medicinal Plant Cards to fix 31 Trouble Card ailments along the way, gathering 2 blue huckleberry discs per player from the fruit patch at the top, and then returning everyone to Grandma's house before nightfall.
Wildcraft! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wildcraft! is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wildcraft! for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wildcraft! has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wildcraft! belongs to these categories: Educational and Environmental. Its main mechanics are Roll / Spin and Move and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wildcraft! are: Kimberly Gallagher and John Gallagher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wildcraft! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.