Wings of Glory: World War 1 – Nieuport Ni.28
BGG rating
8.5

Expansion for Wings of Glory: WW1 Airplane Packs

Wings of Glory: World War 1 – Nieuport Ni.28

2015

Rules assistance for Wings of Glory: World War 1 – Nieuport Ni.28

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min

Rules assistant for Wings of Glory: World War 1 – Nieuport Ni.28

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wings of Glory: World War 1 – Nieuport Ni.28 is an expansion for Wings of Glory: WW1 Airplane Packs released in 2015. Its main mechanics are Simultaneous Action Selection, Simulation, and Action Queue.

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About the game

From the publisher: The Nieuport 28 was a French biplane fighter flown during World War I, designed by Gustave Delage. Owing its lineage to the successful line of sesquiplane fighters as the Nieuport 17, the Nieuport 28 continued a similar design philosophy of a lightweight and highly maneuverable aircraft. A shortage of SPADs led to the production of Nieuport 28s. It became the first aircraft to see operational service with an American fighter squadron. It was flown by famous aces such as Ralph A. O’Neil, Harold E. Hartney and Edward Rickenbacker. Designed to be used with the popular air combat game system created by Andrea Angiolino and Pier Giorgio Paglia, each WW1 Wings of Glory Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WW1 Wings of Glory game product. In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards.

Questions and answers

Wings of Glory: World War 1 – Nieuport Ni.28 belongs to these categories: Fighting, Miniatures, and Expansion for Base-game. Its main mechanics are Simultaneous Action Selection, Simulation, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.