Wings of Glory: World War 2 – Heinkel He.111
BGG rating
8.1

Expansion for Wings of Glory: WW2 Battle of Britain Starter Set

Wings of Glory: World War 2 – Heinkel He.111

2012

Rules assistance for Wings of Glory: World War 2 – Heinkel He.111

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 14+

Rules assistant for Wings of Glory: World War 2 – Heinkel He.111

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wings of Glory: World War 2 – Heinkel He.111 is an expansion for Wings of Glory: WW2 Battle of Britain Starter Set released in 2012 ages 14 and up. Its main mechanics are Simultaneous Action Selection, Simulation, and Action Queue.

Similar games

About the game

From the publisher: The Heinkel He.111 was a fast medium bomber, developed by the Luftwaffe in the ‘30s and constantly upgraded during the war. It was the primary German bomber in the early years of the war. The He.111 was used in a variety of roles: it was used as a strategic bomber during the Battle of Britain, a torpedo bomber during the Battle of the Atlantic, and a medium bomber and a transport aircraft on the Western, Eastern, Mediterranean, Middle Eastern, and North African Fronts. Designed to be used with the popular air combat game system created by Andrea Angiolino and Pier Giorgio Paglia, each WW2 Wings of Glory™ Special Pack is a ready-to-play large size model, painted and assembled, 100% compatible with any other WW2 Wings of Glory game product. In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards, as well as specific rules and components necessary to use the airplane.

Questions and answers

The catalogue lists Wings of Glory: World War 2 – Heinkel He.111 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.