Wireless
BGG rank
BGG #17,624
BGG rating
7.7

Wireless

2026Powered by BGG

Rules assistance for Wireless

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 30–120 min
  • 14+
  • Complexity 3.5/5

Rules assistant for Wireless

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wireless is a board game released in 2026 for 1–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Marco Canetta and Stefania Niccolini and its main mechanics are Network and Route Building and Action Retrieval.

About the game

In Wireless, players take on the roles of pioneering inventors from the late 19th and early 20th centuries. They compete to build the world's first wireless networks. Marconi, Tesla, Braun and Edison are among the figures who drive forward the development of early telecommunications, competing for patents, financial backing and increasingly powerful connections across greater distances. On the world map, players build radio stations, transmit and modulate signals, reach new nations and establish permanent connections. The strategic direction of each game is shaped by patents, scientists, magnates, factories and personal target nations. At the heart of Wireless is a streamlined action system: building radio stations, transmitting signals, modulating connections, raising funds or preparing patents all require tiles from a player's display. The more an action is used, the more difficult it becomes to perform again in the short term, so precise timing is essential — players must reach the right locations on the world map while also developing and rebuilding their own engine at the right moment. The game is played over a variable number of rounds, with each player taking one turn per round. At the end of the game, players score points based on their overall expansion across the world map. Each player focuses on a combination of four possible strategies: reaching specific nations, establishing permanent connections, acquiring patents and reaching personal target positions on their player board, as well as earning points from personal target tiles. The player with the most points wins. —description from the publisher

Videos

Editions

  • WirelessENSpielefaible2026
  • WirelessITTesla Games2026

Questions and answers

Wireless supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.