Wiz-War (Eighth Edition)
BGG rank
BGG #1,278
BGG rating
7.1

Wiz-War (Eighth Edition)

2012

Rules assistance for Wiz-War (Eighth Edition)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 14+
  • Complexity 2.3/5

For 2 players

Rules assistant for Wiz-War (Eighth Edition)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wiz-War (Eighth Edition) is a board game released in 2012 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Tom Jolly and Kevin Wilson and its main mechanics are Hand Management, Take That, and Player Elimination.

Expansions

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About the game

In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. —description from the publisher

Questions and answers

Wiz-War (Eighth Edition) supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.