
- BGG rating
- 7.1
Rules assistance for Wizard Kings: Expansion Armies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–7 players
- 120 min
- 12+
- Complexity 2.8/5

Rules assistant for Wizard Kings: Expansion Armies
What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizard Kings: Expansion Armies is an expansion for Wizard Kings released in 2000 for 2–7 players, 120 minutes per game, and ages 12 and up. It was designed by Grant Dalgliesh and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.
About the game
These additional armies provide new units to add diversity and flexibility to your Wizard Kings games. For more information, see the Wizard Kings wiki page. First Edition Army Expansions In the first edition of Wizard Kings, each army expansion included a complete set of blocks for a particular army. The Mercenary armies (Chaos and Werebeast) were exceptions, containing several blocks from each of the seven basic armies so that mercenary units could be distributed as desired. Eldryn (Elves) - also included in base game Jurak (Orcs) - also included in base game Mortod (Undead) Khurdak (Dwarves) Viksyn (Amazons) Wildryn (Barbarians) Ferkin (Warboars) Chaos (Mercenaries) Werebeasts (Mercenaries) Second Edition Army Expansions In the second edition of Wizard Kings, expansion units are sold in a random booster format that includes three new blocks for each of seven armies. (Note that the Ferkin army has been replaced with the new Feudal army in the second edition.). In 2012 the initial Heroes & Treasures expansion sets were supplemented by Ancient Kings with an assortment of seven historical armies. Heroes & Treasures - Elves, Dwarves, Orcs, Undead, and three human armies: Feudal, Barbarian, Amazon - also included in the base game Ancient Kings - Egyptians, Greeks, Persians, Romans, Huns, Chinese, and Japanese. Expands: Wizard Kings
Designers
Publishers
- Columbia Games
Questions and answers
Wizard Kings: Expansion Armies supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizard Kings: Expansion Armies is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizard Kings: Expansion Armies for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizard Kings: Expansion Armies has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizard Kings: Expansion Armies belongs to these categories: Fantasy, Wargame, and Collectible Components. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizard Kings: Expansion Armies are: Grant Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizard Kings: Expansion Armies as an expansion for Wizard Kings. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wizard Kings to use it. Check that your edition of Wizard Kings is compatible, as some expansions were revised between editions.