Wizard Kings: Expansion Armies
BGG rating
7.1

Expansion for Wizard Kings

Wizard Kings: Expansion Armies

2000

Rules assistance for Wizard Kings: Expansion Armies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 120 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Wizard Kings: Expansion Armies

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Answers come from the official rulebook, with the page to check.

Wizard Kings: Expansion Armies is an expansion for Wizard Kings released in 2000 for 2–7 players, 120 minutes per game, and ages 12 and up. It was designed by Grant Dalgliesh and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

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About the game

These additional armies provide new units to add diversity and flexibility to your Wizard Kings games. For more information, see the Wizard Kings wiki page. First Edition Army Expansions In the first edition of Wizard Kings, each army expansion included a complete set of blocks for a particular army. The Mercenary armies (Chaos and Werebeast) were exceptions, containing several blocks from each of the seven basic armies so that mercenary units could be distributed as desired. Eldryn (Elves) - also included in base game Jurak (Orcs) - also included in base game Mortod (Undead) Khurdak (Dwarves) Viksyn (Amazons) Wildryn (Barbarians) Ferkin (Warboars) Chaos (Mercenaries) Werebeasts (Mercenaries) Second Edition Army Expansions In the second edition of Wizard Kings, expansion units are sold in a random booster format that includes three new blocks for each of seven armies. (Note that the Ferkin army has been replaced with the new Feudal army in the second edition.). In 2012 the initial Heroes & Treasures expansion sets were supplemented by Ancient Kings with an assortment of seven historical armies. Heroes & Treasures - Elves, Dwarves, Orcs, Undead, and three human armies: Feudal, Barbarian, Amazon - also included in the base game Ancient Kings - Egyptians, Greeks, Persians, Romans, Huns, Chinese, and Japanese. Expands: Wizard Kings

Questions and answers

Wizard Kings: Expansion Armies supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.