
- BGG rating
- 4.7
Wizard School: Hank's Dirty Little Secrets
- 2–5 players
- 40–90 min
- 2019

Rules assistance for Wizard School
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizard School is a board game released in 2016 for 2–5 players, 40–90 minutes per game, and ages 12 and up. It was designed by Eric Johns and Hank Green and its main mechanics are Variable Player Powers, Trading, and Dice Rolling.
Wizard School is like normal school, except it's a card game where you have to carefully manage your abilities and resources to make sure that you don't flunk out of the most prosaic magical academy in all the world. Wizard School is a cooperative card game in which 2-5 players take turns at passing tests, besting monsters in the most epic group project of all time. And yes, you are graded cumulatively. When one of you fails, you all flunk out. Difficulty and length of games can be managed by choosing from among 20 different graduation cards, which helps ensure that each game is a new experience. Your goal may be to graduate, but you can’t let the monsters overrun the school. As they pile up, you’re forced to use your magic just to stay alive, and you may have nothing left to pass the Graduation Milestones. If you reach an F (on the Graduation Card), it’s Game Over.
Wizard School supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizard School is 40–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizard School for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizard School has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizard School belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Variable Player Powers, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizard School are: Eric Johns and Hank Green. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizard School as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.