Wizard School
BGG rank
BGG #31,234
BGG rating
4.8

Wizard School

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Rules assistance for Wizard School

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 40–90 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Wizard School

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wizard School is a board game released in 2016 for 2–5 players, 40–90 minutes per game, and ages 12 and up. It was designed by Eric Johns and Hank Green and its main mechanics are Variable Player Powers, Trading, and Dice Rolling.

Expansions

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About the game

Wizard School is like normal school, except it's a card game where you have to carefully manage your abilities and resources to make sure that you don't flunk out of the most prosaic magical academy in all the world. Wizard School is a cooperative card game in which 2-5 players take turns at passing tests, besting monsters in the most epic group project of all time. And yes, you are graded cumulatively. When one of you fails, you all flunk out. Difficulty and length of games can be managed by choosing from among 20 different graduation cards, which helps ensure that each game is a new experience. Your goal may be to graduate, but you can’t let the monsters overrun the school. As they pile up, you’re forced to use your magic just to stay alive, and you may have nothing left to pass the Graduation Milestones. If you reach an F (on the Graduation Card), it’s Game Over.

Questions and answers

Wizard School supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.