
- BGG rating
- 7.0
Wizards & Relics: Merchant Market
- 2–4 players
- 2023

2021
Rules assistance for Wizards & Relics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizards & Relics is a board game released in 2021 for 2–4 players, 20–40 minutes per game, and ages 14 and up. It was designed by Mike Bregel and its main mechanics are Hand Management, Deduction, and Open Drafting.
Choose a mighty Wizard, pick up an ancient Relic and battle your rivals with this easy going, fast paced, magical multiplayer dueling card game for 2-4 players! In Wizards & Relics, you must defeat your rivals by secretly laying down a wizard and a relic. Players have decks of 30 cards that consist of Wizards AND relics. Each round is unique, as there are archaic ruins called Shrines, that give magical boosts/bonus’ to certain wizards. A combination of your Wizard, Wizard Advantage, your Relic, the Shrine, and your opponents will result in a power score for each player. The highest total power wins the round. When your wizard wins the round, it goes to the Hall of Immortality. The number of players determines the amount of wizards needed in your Hall of Immortality to win the game. For 2 players, 5 wizards. For 3 players, 4 wizards. For 4 players, 3 wizards. Awaken your inner wizard with this versatile expandable card game. —description from the designer
Wizards & Relics supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizards & Relics is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizards & Relics for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizards & Relics has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizards & Relics belongs to these categories: Card Game. Its main mechanics are Hand Management, Deduction, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizards & Relics are: Mike Bregel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizards & Relics as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.