
- BGG rank
- BGG #7,363
- BGG rating
- 6.7
HomeStretch
- 2–6 players
- 60 min
- Complexity 1.7/5
- 2012

1995
Rules assistance for Woods & Water
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Woods & Water is a board game released in 1995 for 2–4 players and 60 minutes per game. It was designed by Edward Longan and its main mechanics are Roll / Spin and Move and Open Drafting.
Players roll the die to move around the board. The player's catch animals by playing matching weapon and ammunition cards when at the space for the appropriate animal. Each type of weapon can be used to catch a few different animal types, but the value of an animal varies by the weapon used to catch it. Each animal can only be caught once so players will race to catch the most valuable animal. From the box Leave the cabin in search of everything from bass to bears...salmon to squirrels...and trout to turkeys. Sixteen varieties of fish and animals lurk under the cover of woods and water. You'll need the right equipment and a little luck to outscore your competition. The hunt for points becomes more difficult as each additional fish and animal is scored and tagged. A scattering of skunks doesn't make it any easier. Points are awarded for each "score", the most "scores" and for the first back to the cabin.
Woods & Water supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Woods & Water is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Woods & Water has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Woods & Water belongs to these categories: Animals and Sports. Its main mechanics are Roll / Spin and Move and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Woods & Water are: Edward Longan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Woods & Water as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.