
- BGG rank
- BGG #4,142
- BGG rating
- 7.4
World at War: Eisenbach Gap
- 2 players
- 90 min
- Complexity 2.6/5
- 2007

Expansion for World At War 85: Storming the Gap
2019
Rules assistance for World At War 85: Storming the Gap – The Drive On Giessen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
World At War 85: Storming the Gap – The Drive On Giessen is an expansion for World At War 85: Storming the Gap released in 2019 for 2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Keith Tracton and Jeff Schulte and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
The Drive on Giessen is a campaign game for WaW85 that allows the play of a set of linked game scenarios depicting a Soviet division’s drive across West Germany against NATO forces. The Operational map will depict an area roughly from Eisenach GDR to Giessen FRG; a distance of about 75 kilometers in depth and 20 kilometers wide. The Operational map will consist of a series of locations connected across the map. Each location will represent a game area of two maps where each scenario will be played. Links between these map locations will represent road connections which will regulate how many game formations will be able to transit during each operational turn. During an Operational turn, both players may move their forces on the Operational map point to point to adjacent locations. This is done simultaneously and hidden from the opposing player. Forces that do not move from their location may improve their defensive positions or regroup. Battles will occur at each location that contains forces of both opposing players. How the forces arrived on the map will determine how the scenario will be set up. As battles occur, both sides may have reinforcements that can move into battle from adjacent locations. Also, artillery units in adjacent locations may be assigned as Artillery Support, and so act as off-board artillery for the battle.
World At War 85: Storming the Gap – The Drive On Giessen supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for World At War 85: Storming the Gap – The Drive On Giessen is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World At War 85: Storming the Gap – The Drive On Giessen for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World At War 85: Storming the Gap – The Drive On Giessen has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World At War 85: Storming the Gap – The Drive On Giessen belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World At War 85: Storming the Gap – The Drive On Giessen are: Keith Tracton and Jeff Schulte. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World At War 85: Storming the Gap – The Drive On Giessen as an expansion for World At War 85: Storming the Gap. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World At War 85: Storming the Gap to use it. Check that your edition of World At War 85: Storming the Gap is compatible, as some expansions were revised between editions.