
- BGG rank
- BGG #4,142
- BGG rating
- 7.4
World at War: Eisenbach Gap
- 2 players
- 90 min
- Complexity 2.6/5
- 2007

Rules assistance for World at War Compendium Volume 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
World at War Compendium Volume 2 is an expansion for World at War: Blood and Bridges released in 2014 for 2 players and 90 minutes per game. It was designed by Mark H. Walker and Jeff Schulte and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
The World At War Compendium Vol. 2 is packed with over 85 full-color pages of World at War content! Based on the Line of Fire material from issues #8 through #13, this iteration of the Compendium includes a tankful of scenarios—over 30! It also contains the continued history of World War III as it happened, battle reports, articles, Jeff Schulte’s clever HQ variant, a new 11”x17” geomorphic map, and 130 counters—featuring 21 new counters for Luxembourg forces that battle it out with Poles and Soviets in a brand-new five-scenario modulette, Ardennes Again. An Order of Battle for all counters in the Compendium rounds out the content. Counters include formations of US Marines, an expanded Team Charlie, the Soviet 3rd Tank, two new Luxembourg formations, and Chinese and Vietnamese forces that fight it out in a six-scenario modulette, Jungle Blood & Sweat. The World At War Compendium Vol. 2 is a must-have feast for all World at War enthusiasts! The World At War Compendium Vol. 2 does NOT include SADF/FAPLA scenarios and components that have been published in issues #8 through #13 of Line of Fire. These will be republished later in a complete module. WORLD AT WAR COMPENDIUM VOL. 2 ARTICLES Articles and Battle Reports Editor’s Page World at War Timeline Go Big The Swedish Army in Operation Garbo Red, White and Orange Diesel and Dust The Über Bout The Battle of Bendorf Variants A New Cue for the HQ Theme and Variation: Six Ways to Play an Old Scenario Scenarios Lancers to the Front Brothers in Arms Tank Battle Nynäshamn Taxis of War The Other Guys The Mainz Event The Sting Solidarność and the Fifth Partition Spring Cleaning Tanks, Mr. Rico! Zillions of ‘Em New Moon on Monday Hill 252 Modulettes It’s the Oil, Stupid! To the Shores of Speed Bumps Meeting in the Sands A Place Called Fulda Fateful Dawn Escalation The Main Event Jungle Blood & Sweat Black Flags Foot Blitzkrieg Into the Fire Blunted Spear Meatgrinder To the Paddy Fields Beyond Ardennes Again Bottom of the Barrel Sitting Ducks Crossroads Counting Trees Incisions Order of Battle Components: 85-Page Magazine 30 Total Scenarios + 6 Variants for “First Moves” from Eisenbach Gap Battle Reports and Articles HQ Variant Four Modulettes: Ardennes Again (NEW!) A Place Called Fulda It’s the Oil, Stupid! Jungle Blood & Sweat One 11" x 17" Geomorphic Card Stock Map 130 Counters All in a Zip-lock Bag The World At War Compendium Vol. 2 is a magazine, with maps, scenarios, and die-cut counters for the World at War game system. It is not a separate game.
World at War Compendium Volume 2 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for World at War Compendium Volume 2 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
World at War Compendium Volume 2 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World at War Compendium Volume 2 belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World at War Compendium Volume 2 are: Mark H. Walker and Jeff Schulte. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World at War Compendium Volume 2 as an expansion for World at War: Blood and Bridges. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World at War: Blood and Bridges to use it. Check that your edition of World at War: Blood and Bridges is compatible, as some expansions were revised between editions.