World At War: The Texan War of Independence
BGG rating
7.8

Expansion for World at War: America Conquered

World At War: The Texan War of Independence

2015

Rules assistance for World At War: The Texan War of Independence

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–240 min
  • 12+
  • Complexity 4.0/5

Rules assistant for World At War: The Texan War of Independence

What would you like to know?

Answers come from the official rulebook, with the page to check.

World At War: The Texan War of Independence is an expansion for World at War: America Conquered released in 2015 for 1–2 players, 120–240 minutes per game, and ages 12 and up. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.

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About the game

In late July of 1985, two months before the dramatic events depicted in America Conquered, a brief but bloody and consequential war was fought: The Texan War of Independence. It marked the first time in 120 years, since the Civil War, that Americans took up arms against each other. The circumstances were desperate. The United States had been struck by nuclear weapons. Many cities—Washington, D.C., New York, Los Angeles and others—had been annihilated, but none in Texas. Texas stood strong. Initially, Governor White of Texas sent convoys of relief supplies to the imperiled areas of the country, but soon learned that the convoys had been intercepted by a skilled and tactful, but unknown, enemy. President Saunders, upset that Texas would withhold aid to the rest of the country, sent military forces to Texas to intimidate its single-minded Governor in to resuming the flow of aid. Governor White responded by sending the Texas National Guard to the border, to meet and stop them. As these unnatural enemies fought against one another, like brother against brother, a new threat loomed. Both Texas and the United States itself needed to confront the post-nuclear world. They could do it independently or together. The Texan War of Independence contains four gripping scenarios. Forty new counters bring four formations of Texans to the front lines. The fearless Texans ride toward all enemies in Abrams and M60-A3 tanks, and their well-armed infantry are highly mobile, with plenty of M-113s and Dragon support weapons at hand. Texas had once been its own republic. In the Texan War of Independence you’ll find out if it happens again. The Texan War of Independence is a World at War series expansion module; to play it, you will need to own America Conquered.

Publishers

  • Lock 'n Load Publishing, LLC.

Questions and answers

World At War: The Texan War of Independence supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.