
- BGG rank
- BGG #2,235
- BGG rating
- 8.2
War Room
- 2–6 players
- 120–360 min
- Complexity 3.6/5
- 2019

2004
Rules assistance for World in War: Combined Arms 1939-1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
World in War: Combined Arms 1939-1945 is a board game released in 2004 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Jonas Jepson and its main mechanics are Area Movement, Simulation, and Team-Based Game.
The game explores the modern combat tactics of World War II and the usage of combined arms, with a new innovative battle system. The battle wheels for land and sea combat reduce die-rolling luck and promote the use of well-balanced forces. Players represent German East and West fronts, the Soviet Union and the Western Powers. In the 3 and 4 player variants players have to balance co-operation with competition since only one player can win the game. Each player has access to various resources such as different ground troops, warships, aircraft and industrial regions. In turn, each player produce new troops, move units and engage in battle when confronted with the enemy. The goal is to take control over enemy production centers. The game is quick to learn with a comic-book tutorial and short rules, and quick to set up with starting positions illustrated on the game board. The game includes 360 sculpted plastic playing pieces of 8 different types, a mounted game board and two mounted battle wheels, dice and markers, a comic-book tutorial and a rules booklet with historical background.
World in War: Combined Arms 1939-1945 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World in War: Combined Arms 1939-1945 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World in War: Combined Arms 1939-1945 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World in War: Combined Arms 1939-1945 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World in War: Combined Arms 1939-1945 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Area Movement, Simulation, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World in War: Combined Arms 1939-1945 are: Jonas Jepson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World in War: Combined Arms 1939-1945 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.