
- BGG rank
- BGG #7,159
- BGG rating
- 6.4
Hollywood
- 2–6 players
- 30 min
- Complexity 1.9/5
- 2013

Rules assistance for World of Tanks: Rush – PzKpfw I
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
World of Tanks: Rush – PzKpfw I is an expansion for World of Tanks: Rush released in 2014 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Nikolay Pegasov and its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building.
World of Tanks: Rush — PzKpfw I, a promotional card for the World of Tanks: Rush base game available at conventions and through hobby stores, features a light German tank that costs 1, provides no resources, and has a Recruitment ability.
World of Tanks: Rush – PzKpfw I supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World of Tanks: Rush – PzKpfw I is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World of Tanks: Rush – PzKpfw I for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World of Tanks: Rush – PzKpfw I belongs to these categories: Card Game, Video Game Theme, and World War II. Its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World of Tanks: Rush – PzKpfw I are: Nikolay Pegasov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World of Tanks: Rush – PzKpfw I as an expansion for World of Tanks: Rush. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World of Tanks: Rush to use it. Check that your edition of World of Tanks: Rush is compatible, as some expansions were revised between editions.