
- BGG rank
- BGG #1,420
- BGG rating
- 7.2
Tide of Iron
- 2–4 players
- 120 min
- Complexity 3.5/5
- 2007

Rules assistance for World of Warcraft: The Boardgame – Shadow of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
World of Warcraft: The Boardgame – Shadow of War is an expansion for World of Warcraft: The Boardgame released in 2006 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by John Goodenough and Christian T. Petersen and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Shattered Kingdom ... features hundreds of new cards, both expanding the original game and introducing a few new concepts. A new item deck rewards characters with exciting trinkets and artifacts. A new quest deck puts a bounty on independent creatures, rewarding characters who defeat them. Each class deck also receives 10 new powers and 10 new talents, further developing each character's arsenal of unique abilities and customization. Each Overlord also receives special cards that are shuffled into the event deck, and these cards make them even more dangerous throughout the game. (First announcement by the publisher; from FFG-Website) Expands: World of Warcraft: The Boardgame
World of Warcraft: The Boardgame – Shadow of War supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World of Warcraft: The Boardgame – Shadow of War is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World of Warcraft: The Boardgame – Shadow of War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World of Warcraft: The Boardgame – Shadow of War has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World of Warcraft: The Boardgame – Shadow of War belongs to these categories: Fantasy, Video Game Theme, and Adventure. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World of Warcraft: The Boardgame – Shadow of War are: John Goodenough and Christian T. Petersen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World of Warcraft: The Boardgame – Shadow of War as an expansion for World of Warcraft: The Boardgame. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World of Warcraft: The Boardgame to use it. Check that your edition of World of Warcraft: The Boardgame is compatible, as some expansions were revised between editions.