
- BGG rank
- BGG #11,818
- BGG rating
- 6.6
Dixie: Shiloh
- 2 players
- 60 min
- Complexity 2.4/5
- 1994

2008
Rules assistance for World War 5
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
World War 5 is a board game released in 2008 for 2–4 players and 15 minutes per game. It was designed by Andrew Looney and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
Using three Treehouse sets and a color coded world map from Looney Labs along with 6 regular D6 dice, be the first person to conquer another continent while maintaining a base in your own continent. Designed by Andrew Looney. Also included in Pyramid Arcade. From the publisher: If you grew up playing Risk and Diplomacy like we did, and you enjoyed these classic games but were frustrated because they took ALL DAY to play... we've got a game for you.
World War 5 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World War 5 is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
World War 5 has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World War 5 belongs to these categories: Wargame and Dice. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World War 5 are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World War 5 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.