
- BGG rank
- BGG #4,879
- BGG rating
- 6.9
Advanced Third Reich
- 1–6 players
- 180–1200 min
- Complexity 4.5/5
- 1992

1990
Rules assistance for Wrasslin'
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wrasslin' is a board game released in 1990 for 2–16 players, 45 minutes per game, and ages 10 and up. It was designed by Bruce Harper and its main mechanics are Variable Player Powers, Hand Management, and Simulation.
Wrasslin' is a quick-playing fighting card boardgame that simulates the rough and tumble world of professional wrestling. Wrestlers of varying size, skill, and disposition wreak havoc upon one another by playing various Hold cards to batter their opponents senseless en route to a quick fall or submission. Each of the 24 wrestlers has his own unique set of abilities (Strength, Agility, Skill, Weight, Recovery, etc.) that determine what he can do in that spotlit ring on your table at home. Using Action Cards depicting a variety of holds - both legal and illegal - you must use your wrestler's strengths to their best advantage and minimize his liabilities in order to overcome your opponent. Victory depends solely on your skill in using your wrestler's abilities and the Action Cards that come your way. Play is fast and furious; most matches last but a few minutes. This is a simple, light-hearted, yet challenging game - ideal for family or social events, and for those rainy days when the lastest ringside seat at the arena isn't available. Whether you are a fan of the glittering world of pro wrestling, or a skeptic, you've just got to crawl into that ring at least once. And you can do so Wrasslin'. Handicap, Tag Team and Battle Royale rules allow any number to play. Hold your own tournament to crown the champion of your own Weird Wrassling Federation.
Wrasslin' supports 2–16 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wrasslin' is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wrasslin' for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wrasslin' has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wrasslin' belongs to these categories: Card Game and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wrasslin' are: Bruce Harper. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wrasslin' as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.