
- BGG rank
- BGG #12,029
- BGG rating
- 6.5
Justice League: Hero Dice – Flash
- 1–4 players
- 15–30 min
- Complexity 2.0/5
- 2016

2019
Rules assistance for Wurf & Weg
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wurf & Weg is a board game released in 2019 for 2–6 players, 10 minutes per game, and ages 8 and up. It was designed by Andreas Schmidt and its main mechanics are Dice Rolling.
In Wurf & Weg players try to get rid of their dice as fast as possible. To do so, you have two methods available: - rolling one of the symbols on your coaster, letting you give that die to your opponent - rolling the lucky symbol and moving that die to the central coaster First one to get rid of all their dice wins the round, the game is won by winning 3 rounds.
Wurf & Weg supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wurf & Weg is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wurf & Weg for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wurf & Weg has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wurf & Weg belongs to these categories: Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wurf & Weg are: Andreas Schmidt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wurf & Weg as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.