WWIII
BGG rating
8.3

WWIII

1974

Rules assistance for WWIII

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3 players
  • 540 min
  • Complexity 2.0/5

Rules assistant for WWIII

What would you like to know?

Answers come from the official rulebook, with the page to check.

WWIII is a board game expansion released in 1974 for 3 players and 540 minutes per game. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

An expansion kit designed to substantially expand SPI's "NATO" and allow it to be combined with the games "The East is Red" and "Sinai". The variant relies on some additional material published in issue #5 of JagdPanther as well as a few articles from their newsletter. The rules describe the three players as the Chinese, Russian, and NATO player, but the units controlled by each player stretch beyond these shorthand designations. The 11 pages of rules include a combined turn order, strategic movement grids (for tracking movement of units between the three games), limitations on national objectives, victory conditions, and setup instructions. Additional components include three charts for strategic and rail movement, three sheets of additional counters, and several mapsheet extensions that serve to expand the area covered by the NATO mapsheets. This expansion is currently available in PDF format as Amarillo Design Bureau has digitally rereleased all issues of JagdPanther magazine. —user summary

Questions and answers

WWIII supports 3 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.