
- BGG rank
- BGG #12,163
- BGG rating
- 9.1
1985: Deadly Northern Lights
- 2–4 players
- 180–5000 min
- Complexity 4.2/5
- 2020

2021
Rules assistance for The Dogs of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Dogs of War is a board game released in 2021 for 2–4 players, 180–600 minutes per game, and ages 16 and up. It was designed by Fabrizio Vianello and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West Germany. The main thrust, formed by 10 Soviet Category I Divisions, is in the BAOR sector and points directly to the Ruhr area. Taking its roots from SPI’s Central Front and NATO: Division Commander, The Dogs of War is the second module of the C3 series, focused on Command, Control and Communication. All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more. Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines. Military doctrine, tactics and peculiarities for each side are represented, allowing a skilled commander to use his own strength points and exploit the enemy’s weak ones. Some examples are: West German Auftragstaktik (Mission-Type Orders), giving Bundeswehr a flexibility hardly obtained by other armies. British Engineers, allowing extensive use of prepared defense positions. BAOR logistic deficiencies and ammunition shortage. Soviet Sappers, first-line assault units used to crack the toughest nuts. Soviet Assault From March doctrine. Warsaw Pact vulnerable supply network. Game Highlights 5 km per hex, 3 hours per game turn Regiment / Battalion sized ground units Detailed Order of Battle set in 1985 Close Air Support and Attack Helicopters Command, Control & Communication related problems Electronic and Intelligence Warfare Artillery interdiction and Counter-Battery fire Chemical and Nuclear warfare Specific events for Warsaw Pact and NATO Random events to further increase battlefield chaos Two Campaign Games: "The River Weser Deep and Wide", Warsaw Pact offensive in BAOR sector. "One Minute to Midnight", all-out chemical and nuclear warfare after several weeks of tension and build-up Four Smaller Scenarios: "Welcome to Braunschweig", West German 2 Panzer Brigade defense of the city against Soviet 35th Motorized Rifle Division. "They Came Before Dawn", Soviet 76th Guards Airborne assault to key crossings on Weser and Leine rivers. "Give Me the Night", British 1st Armoured Division fight to slow down Soviet 3rd Shock Army assault. "Queen's Gambit", British 3rd Armoured Division counter-attack at D+4. Game Components 98×55 cm matte plasticized map, covering BAOR area of responsibility 1000+ 5/8″ matte plasticized counters 44 Action and Event Cards 30 pages Rules Booklet 30 pages Scenarios & Designer’s Notes Booklet 10 pages Examples of Play Booklet 2x Tables booklets 4x Players' Aid Charts 2x 10-sided dice 10x zipbags
The Dogs of War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Dogs of War is 180–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Dogs of War for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Dogs of War has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Dogs of War belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Dogs of War are: Fabrizio Vianello. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Dogs of War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.