
- BGG rank
- BGG #169
- BGG rating
- 7.6
Magic: The Gathering
- 2–6 players
- 20 min
- Complexity 3.3/5
- 1993

Rules assistance for Wyvern: Phoenix
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wyvern: Phoenix is an expansion for Wyvern released in 1994 for 2 players, 30 minutes per game, and ages 10 and up.
The Phoenix expansion for Wyvern introduces two new types of Action cards: Hidden Action Play under a face down card during an Action Phase. The Hidden Action card tells you whether to play it under one of your cards or under an opponent's card. The Hidden Action is not revealed until the card it is placed under gets turned face up during the normal course of play. You may not look at any Hidden Actions placed under your cards by your opponent until your card comes face up during play. Place the Hidden Actions sideways as a reminder of this. As soon as a card with a Hidden Action under it comes face up, check to see if the Hidden Action applies to the card it is under. If it does not apply, it is discarded and has no effect. If it does apply, follow the instructions on the Hidden Action card. The Hidden Action card remains attached to the card it was under for as long as that card is in play, unless it is removed by a game action. Intercept Action Play immediately after your opponent has chosen a dragon to use for attack, and has announced which card he is attacking. If your opponent is attacking a face down card, you play the Intercept Action before the card is turned face up. If the Interceptor has a base strength, the attacking dragon must kill the Interceptor before reaching the intended target of its attack. The attacking dragon and the Interceptor fight a normal battle with the Interceptor counting as a dragon in the row attacked. If the outcome is anything other than the Interceptor being killed, the Battle Phase ends immediately. This means that the Interceptor could lose the battle but survive with a Golden Apple or Fountain of Youth, and the Battle Phase would still end. If the battle is cancelled, the Battle Phase ends. If the Interceptor wins the battle, the losing Dragon dies and the Interceptor is discarded, ending the Battle Phase. If the attacking Dragon does kill the Interceptor, it then immediately attacks the card it originally intended to attack. If the Intercept Action does not have a base strength, follow the instructions on the card. Intercept Actions are always discarded after use.
Wyvern: Phoenix supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wyvern: Phoenix is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wyvern: Phoenix for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wyvern: Phoenix has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wyvern: Phoenix belongs to these categories: Card Game, Fantasy, and Fighting. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Wyvern: Phoenix and want something comparable for your next game night.
The catalogue lists Wyvern: Phoenix as an expansion for Wyvern. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wyvern to use it. Check that your edition of Wyvern is compatible, as some expansions were revised between editions.