
- BGG rank
- BGG #21,224
- BGG rating
- 6.2
Little Big Horn
- 2 players
- 360 min
- Complexity 3.3/5
- 1981

1983
Rules assistance for Yom Kippur
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Yom Kippur is a board game released in 1983 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Andrea Mannucci and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
"Yom Kippur" is a wargame about the 4th Arab-Israeli conflict: the 6th of October 1973, during the Yom Kippur holiday and also during the Ramadan, a combined attack was launched by the Egyptian army, coming through the Suez canal in the south, and the Syrian army, coming through the Golan Heights, in the north of Israel. The game includes basic rules and advanced rules, and more complex aircraft managements rules. The 2 maps use hexagons to regulate placement and movement of units, and have overlays for the hills creating a 3D effect. The smaller map represents the area around the Golan Heights: the frontier region between Israel, Lebanon, Syria and Jordan. The Jordan River crosses the map from north to south, with the Galilean Sea in the middle. The big map represents the Sinai, focused on the area around the Suez Canal. The basic game is only played on the Sinai map. Each turn corresponds to 2 days and is subdivided into 10 phases. The Egyptian player goes first, taking 4 phases. Then the Israeli player takes 6 phases. During each phase players can move their units. Combat takes place, using a calculation based on the number of units a player has. The advanced game is played on both maps by 2, 3, or 4 players. The aircraft combat rules are introduced. The aircraft are divided into 3 categories: bombers, interceptors, and fighter-bombers. Each turn is divided into 9 phases. Arabian player turn has 4 phases and the Israeli 5. Victory is calculated by comparing victory points: - for Israel, 20 points if Damascus is occupied, 5 points for any other Syrian city occupied, 2 points for each intact bunker, 1 point for each reduced bunker, 5 points for each unit standing west of the Canal, 2 points for each Egyptian bridge destroyed. - for the Arabs, 10 points for each Israeli city occupied, 2 points if the Syrian bunker remains intact, 10 points for each controlled pass, 1 point for each unit exiting along the coast road to Israel, 1 point for each Israeli unit eliminated. If less than 16 units are standing east of the Canal, the player has to remove (16 - number of unit) to the score.
Yom Kippur supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Yom Kippur is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Yom Kippur for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Yom Kippur has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Yom Kippur belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Yom Kippur are: Andrea Mannucci. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Yom Kippur as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.