You're Fired: Interns
BGG rating
6.4

Expansion for You're Fired!

You're Fired: Interns

2016

Rules assistance for You're Fired: Interns

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 10–20 min
  • 12+

Rules assistant for You're Fired: Interns

What would you like to know?

Answers come from the official rulebook, with the page to check.

You're Fired: Interns is an expansion for You're Fired! released in 2016 for 2–4 players, 10–20 minutes per game, and ages 12 and up. It was designed by Doug Levandowski and its main mechanics are Hand Management and Take That.

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About the game

They’re pretty useless on their own, but when combined with other cards, they can actually be pretty useful! Who knew? An Intern may copy any one ability from any card in your hand. This can be a standard ability or a reactive ability and would be played as if it were written on the Intern card.

Publishers

  • Button Shy

Questions and answers

You're Fired: Interns supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.