
- BGG rank
- BGG #20,540
- BGG rating
- 6.6
Bango
- 2–5 players
- 15 min
- Complexity 1.0/5
- 2025

2017
Rules assistance for Zampa La Granja
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zampa La Granja is a board game released in 2017 for 2–5 players, 10–20 minutes per game, and ages 5 and up. It was designed by Paco Yanez and its main mechanics are Set Collection, Push Your Luck, and Memory.
In Zampa la Granja ("Feed the Farm"), players compete to become the best farmers, with this role being determined by whoever has the greatest number and variety of animals — and most importantly who feeds them well. Animals are very hungry, but food is scattered on the different farms, so farmers must enforce their expertise to find the right food for each type of animal. On a turn, a player rolls the dice. The color result indicates the farm they should visit in this turn. They loudly state which animal they want to feed, then reveal one of the food tiles on the corresponding farm. If food corresponds to the animal, then they claim the corresponding animal from the center of the table and the food from the farm, then place these items on their game area. If they fail, the animal remains in the center of the table and the food flips back down. If the dice roll shows the wild card, the player can visit any farm they want. When one type of animal runs out from the center of the table, a player can still take the food from a farm to feed their own animals. If one type of animals runs out and player doesn't have this species, they can steal another's player animal in order to feed it, so they take the food from the farm and the stolen animal, which is placed in their game area. A hungry wolf also prowls among the farms, and if you run into the wolf, it steals your food. The game ends immediately when food runs out at one farm, then the player with the most food wins. In case of tie, the winner will be whoever has the greatest variety of animals. ••• Description from the publisher (Spanish): En Zampa la granja, los jugadores competiten por ser los mejores granjeros. Para ello deberán conseguir la mayor cantidad y variedad de animales; y lo mas importante de todo... alimentarlos bien. Los animales estan hambrientos y la comida se encuentra dispersa en las distintas granjas. Los granjeros deberan hacer valer su experticia para conseguir la comida para cada tipo de animal en cada granja. El jugador que consiga alimentar la mayor cantidad y variedad de animales al final de la partida será el ganador. En su turno, el jugador tira el dado. Este indicará la granja que deberá visitar en este turno. Entonces, en voz alta dirá a que animal va a alimentar y revela alguna de las losetas de comida de la granja correspondiente. Si acierta, se queda con el animal y la comida. Si falla el animal se queda en el centro de la mesa y la comida se vuelve a voltear. Cuando se no quede algún tipo de animal en el centro de la mesa, el jugador podrá seguir alimentado los animales que ya tenga. En el caso de que no queden animales de una especie y el jugador no tenga dicho animal; podrá robar un animal a otro jugador con el fin de alimentarlo. Entonces se lleva a su area de juego el animal robado y la comida correspondiente. Tened cuidado porque hay un lobo hambriento merodeando... si te topas con el podrá robarte tu comida. La partida acaba inmediatamente cuando se acaban las comidas en una granja. El jugador con la mayor cantidad de comida es el ganador, en caso de empate, el ganador será quien tenga la mayor variedad de animales.
Zampa La Granja supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zampa La Granja is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zampa La Granja for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zampa La Granja has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zampa La Granja belongs to these categories: Animals, Children's Game, and Memory. Its main mechanics are Set Collection, Push Your Luck, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zampa La Granja are: Paco Yanez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zampa La Granja as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.