
- BGG rating
- 6.1
Zauberschwert & Drachenei: Poison Expansion
- 2–4 players
- 45 min
- Complexity 1.7/5
- 2004

2003
Rules assistance for Zauberschwert & Drachenei
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Zauberschwert & Drachenei is a board game released in 2003 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Jochen Schwinghammer and its main mechanics are Set Collection, Trading, and Auction / Bidding.
You must defeat creatures to collect power stones and win the game. At your disposal you have Spells, Artifacts and Herbs to help you defeat the creatures. Each turn, each player receives two Magical Energy. Then, two Adventure cards are drawn. Each player sends his mage to one of these cards, or passes (which will give him an additional Energy). After all players have allocated their mages, the Adventure cards are resolved. There are four types of card: Magic Spell: This spell is auctioned off between the mages who were sent to this card. It is paid for in Energy, and it can be used to get more energy or victory points. Orb: Each mage who was sent here gets a certain amount of Energy. Holy Site: Each mage who was sent here gets a certain amount of victory points and a random Artifact card. Monster: The monster card is auctioned off the mages who were sent to this card. The player that wins it, defeats the monster and gets an amount of Magical Energy and/or victory points. The players may also decide to skip the auction and cooperate to defeat the monster, which will yield less reward. After the Adventures have been resolved, players may trade and play Artifacts (some Artifacts are only useful in pairs). Played Artifacts will give Magical Energy and/or victory points. The game continues until the deck of Adventure Cards is depleted; the player with the most victory points wins the game.
Zauberschwert & Drachenei supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zauberschwert & Drachenei is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zauberschwert & Drachenei for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zauberschwert & Drachenei has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zauberschwert & Drachenei belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Set Collection, Trading, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zauberschwert & Drachenei are: Jochen Schwinghammer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zauberschwert & Drachenei as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.