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- BGG rating
- 7.7
Rules assistance for Zero Dark: Operation Nemesis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–8 players
- 45–150 min
- 14+
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Rules assistant for Zero Dark: Operation Nemesis
What would you like to know?
Answers come from the official rulebook, with the page to check.
Zero Dark: Operation Nemesis is an expansion for Horizon Wars: Zero Dark released in 2021 for 1–8 players, 45–150 minutes per game, and ages 14 and up. It was designed by Robey Jenkins and its main mechanics are Cooperative Game, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.
About the game
This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike. This book contains new rules for Horizon Wars: Zero Dark, including new heroes and Red Force options, as well as a full 12-mission solo or co-operative campaign and 6 brand new Versus missions for PvP gaming. You will need Horizon Wars: Zero Dark to use the contents of this publication. —description from the publisher
Designers
Publishers
- Precinct Omega Publishing
Questions and answers
Zero Dark: Operation Nemesis supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zero Dark: Operation Nemesis is 45–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zero Dark: Operation Nemesis for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zero Dark: Operation Nemesis belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zero Dark: Operation Nemesis are: Robey Jenkins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zero Dark: Operation Nemesis as an expansion for Horizon Wars: Zero Dark. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Horizon Wars: Zero Dark to use it. Check that your edition of Horizon Wars: Zero Dark is compatible, as some expansions were revised between editions.