Zero!: Java – Module
BGG rating
7.8

Expansion for Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942

Zero!: Java – Module

2002

Rules assistance for Zero!: Java – Module

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20 min

Rules assistant for Zero!: Java – Module

What would you like to know?

Answers come from the official rulebook, with the page to check.

Zero!: Java – Module is an expansion for Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 released in 2002 20 minutes per game. It was designed by Roger Horky and its main mechanics are Campaign / Battle Card Driven.

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About the game

Java is an extension part/ module to the Down In Flames Series - Volume 2: Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 game by GMT Games. This DiF Module was published in RBM's C3i Magazine Nr14. The conquest of Borneo, the Celebes, Amboin, Timor, Lombok and Bali in February 1942 left the Japanese in complete control of eastern part of the Netherlands East Indies, while the conquest of Sumatra late that month gave them possesssion of the west end of the archipelago. All that remaines was Java. On 1 March 1942 the Japanese landed troops on both the east and west ends of the island. The defenders fought back valiantly but had to capitulate nine days later. Down in Flames series is a card-driven game that simulate WW2 air combat.

Questions and answers

The listed playing time for Zero!: Java – Module is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.