Naval Battles: World War II on the High Seas
BGG rank
BGG #9,732
BGG rating
6.0

Naval Battles: World War II on the High Seas

2004

Rules assistance for Naval Battles: World War II on the High Seas

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 10+
  • Complexity 1.9/5

For 2 players

Rules assistant for Naval Battles: World War II on the High Seas

What would you like to know?

Answers come from the official rulebook, with the page to check.

Naval Battles: World War II on the High Seas is a board game released in 2004 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by Dan Verssen and its main mechanics are Campaign / Battle Card Driven.

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About the game

As can be read on the Phalanx Games site: Naval Battles: The World War II naval combat cardgame by Dan Verssen (2-6 players, 30 minutes playing time) is a fast and furious game of naval combat in World War II. Each player commands a fleet of World War II ships. His goal is to launch attacks from his ships and sink the ships of the opposing players. The game includes surface vessels and submarines of six different nations – France, Germany, Great Britain, Italy, Japan, and the United States. Naval Battles contains two types of cards: 102 Action cards and 78 Ship cards. At the start of the game a player chooses a fleet of ship cards. These ship cards are used to launch attacks. In addition, a player receives action cards to play out of his hand.

Designers

Publishers

  • Mayfair Games
  • Zvezda
  • Phalanx Games B.V.

Questions and answers

Naval Battles: World War II on the High Seas supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.